Replay endpoints allow you to simulate live matches using recorded “tapes” of past match data. Useful for testing Live Activities, push notifications, and frontend rendering without waiting for real matches.Documentation Index
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Replay functionality is only available when mock mode is enabled. See Configuration for the relevant env vars.
Endpoint reference
| Method | Route | Auth | Purpose |
|---|---|---|---|
POST | /admin/replay/matches | Admin | Create a replay match |
GET | /admin/replay/matches | Admin | List replay matches |
POST | /admin/replay/matches/:id/control | Admin | Control replay playback |
DELETE | /admin/replay/matches/:id | Admin | Delete a replay match |
GET | /admin/replay/tapes | Admin | List available tapes |
POST /admin/replay/matches Admin
Create a new replay match from a tape.
The ID of the recorded tape to replay.
Playback speed multiplier. Default
1. Set to 2 for double speed, etc.GET /admin/replay/matches Admin
List all active replay matches and their current playback state.
POST /admin/replay/matches/:id/control Admin
Control playback of a replay match.
Replay match ID.
One of:
play, pause, stop, seek.Required when
action is seek. The ball number to seek to.